DEDICATED TO

3D SOFTWARE DEVELOPMENT

"We love to code and that's why we do it all day - we have awesome products and 100% satisfied customers!"

Stefan Kraus - CEO


WORLD CREATOR 2

A PROCEDURAL TERRAIN AND LANDSCAPE GENERATOR FOR UNITY ENGINE

Even more artistic power, Improved efficiency, a 3D realtime terrain viewer, landscape generation capabilities and many more features makes generation much faster and more fun.


World Creator 2 lets you import an existing terrain through heightmaps. With that feature you can enhance that terrain using all filters and tools or create different variations of it. There are unlimited possibilities!


Create your own terrain by defining only the shape and let World Creator 2 do the rest for you. This feature replaces the ISO-LINES of World Creator 1 and introduces an unlimited range of possibilities in a never seen detail before. Masks can further be used to create multiple terrain types depending on your defined terrain shape!


Create real worlds with a high variation of different terrain types instead of only a map with a single terrain type. World Creator 2 makes it possible. Create a mix of  different terrain types such as mountains, desert, canyons and many more on a single terrain map. They are mixed seamlessly together making it looking real.


World Creator 2 ships with dozens of royalty-free textures from GameTextures.com. You can use them freely and without royalties in your own projects.




WORLD CREATOR 2

ALSO SOON AVAILABLE FOR

WINDOWS

Q3 2016

MAC

Q3 2016

LINUX

Q3 2016



SHADERTOOL

A NODE-BASED SHADER AUTHORING IDE

Finally an authoring application where you can write shader code, based on HLSL (DirectX) and GLSL (OpenGL) in combination with a node-powered rendering pipeline to create AAA effects used in games and other applications.


ShaderTool is a lot more than just an alternative to NVIDIA FX Composer or AMD RenderMonkey. It fully replaces them both and makes shader development as easy as possible for everyone.

  • Write shader code and view results instantly
  • Integrated code editor with syntax highlighting, warning and error output
  • Supports latest shader models for HLSL and GLSL
  • Vertex-Shader, Geometry-Sahder, Domain-Shader, Hull-Shaders and Pixel-Shader fully supported
  • Huge amount of predefined nodes
  • Post-Effects and multiple render targets fully supported
  • Create your own rendering pipeline for AAA effects
  • VR support (Oculus Rift DK2)
  • Import models, textures, audio files and more, per drag'n drop
  • There is so much more ...

UTILIZED  DURING LECTURES AT THE



PROJECTS

WE DID FOR CUSTOMERS

AIRBUS

HELICOPTERS

Terrain Engine


Airbus is a licensor of our in-house terrain SDK which is capable of rendering real-sized planets in real-time.


DINO

WHEELIES

IOS Game for Kids


This IOS game was developed for Fischer Verlag and is about three dinosaur friends - Bo, Tanka and Pukki - who live in Neo Pangea, mastering terrific quests. Among several mini games you even can play different interactive books.


EVANS & SUTHERLAND

Digital Planetariums


Evans & Sutherland is licensor of our in-house terrain SDK which is capable of rendering real-sized planets in real-time. Digistar is the fastest-selling digital planetarium in the world, offers fulldome video playback, realtime computer graphics, and a complete 3D digital astronomy package fully integrated into a single theater system.

UNITED

NAVIGATION

Navigation System


In cooperation with United Navigation GmbH we have created a 2D rasterizer and rendering system for the Becker and Falk navigation systems.




VONDERAU

MUSEUM

3D Visualization


We created a 3D realtime visualization of the Rhön - a nature reserve, located in the mid of Germany. It can be fully viewed in VR (Oculus Rift) at the Vonderau Museum in our home town Fulda.



8

Years of

Experience

5

Successful

Projects

2

Own

Products

4

Great

Awards



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TELEPHONE: +49 (0) 661 / 900 10 676

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